Pre-Mansion Update Launch
Guild Management Game Project » Devlog
This update doesn't actually bring much information about the mansion that will be explorable, but at least will allow you to explore the field in front of it.
Also, there are a number of other cool stuff this update brings, aswell as fixes, changes and tweaks to the game.
Changelog
The Blacksmith in Gavea will now tell you of the effects of refinement.
Healing buffs like Mending will no longer cause unconscious characters to resurrect.
Buffed Meteor skill damage per level.
There's now a Calendar with the events of the month now accessible.
=> Click the Calendar on the Guild Hall to open it.
The Dogtag and Leash equipments from Lavanda Zombies now have an actual sell price.
Fixed a issue where a npc from Buffy's Farmland wouldn't show up, if you were about to report a quest, and re-entered the map.
Nerfed the base range of Summon Great Cauldron skill.
Lavanda crafted weapons are now set to Uncommon rarity, instead of being either labelled as Junk or Normal.
Fixed headgear position when Touro jumps on someone.
Increased the drop rate of Grizzly Flower.
Fixed a bug where effects for when attacking on buffs were triggering incorrectly.
Zombified characters will no longer give technique exp to ones who inflicted them the debuff, whenever they receive decaying damage.
The Werewolf Transformation will no longer automatically revive the character affected by the debuff after 30 seconds.
Fixed issue where there were not enough spawn points for npcs in Gavea South Field.
Some monsters that had default stats now got their own stats. Some of those monsters are:
=> Jägerin, Mane Demon, La Rata, Peeker, Pincers, Polter Pumpkin, Sewer Hand, Shitake, Tunshi Zhe, Zombunny, Alchemic Cerberus, Bunnykin Soldier Zombie, Demoness Hedda, Forest Bully, Ghost.
Monsters will no longer insist on trying to attack characters that counts as defeated.
Added Open Shop skill to Benny.
Fixed lighting issue with Gavea Crossroads and its interior.
Many weapons got damage changing attributes. Those will still be worked on another time.
Added dead trees to Lavanda Maps.
Added extra tents to Lavanda Settlement.
Improved the drop rate of some gemstones.
Lavanda Northwest District is now accessible.
=> The mansion in there is not yet accessible.
I hope this update improves a bit your gameplay experience. And also, get you to have a few things before the launch of the mansion.
See ya on next update.
Files
GuildManagementGame.zip 87 MB
36 days ago
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Guild Management Game Project
Create your own guild, recruit members, and explore the world with them.
Status | In development |
Author | Nakano30 |
Genre | Role Playing |
Tags | 2D, 3D, Open World, Singleplayer, Unity |
Languages | English |
More posts
- Bug Fixes, Acolytes and Werewolves Update78 days ago
- New Character Face Designs added.87 days ago
- Children Day Event Begins (Sep 27th~Oct 12th)Sep 27, 2024
- Gavea Crossroads now accessible.Sep 20, 2024
- Post-Dragon Boss Fight Hotfix LaunchedJul 19, 2024
- Tunshi Zhe's Hunger UpdateJul 17, 2024
- Third Bug Fix PatchJun 16, 2024
- Bug Fixes UpdateJun 12, 2024
- Hotfix LaunchedMay 31, 2024
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