The Walking Ratos Update

I had to launch this update so early, because of a bug I found with the Werebane breaking the game when attacking
Werewolves with it, so yeah... That made this update come earlier than shoud.
That's not the only thing that this update brings though..
Touro's Berseker Combat Technique
It's been actually quite long since I last wanted to give Touro a Combat Technique where he uses a hammer to crush
monsters. And now here it is.
This technique will not be unlocked from start, by the way. You will need to do a side quest which might be a bit annoying,
in order to be able to use it.
As for where to start this quest... Well, look where there is new content in the game. Maybe you'll find it.
Gavea Sewers B3 expanded
Gavea Sewers B3 got some extra work. Not only it has a Rato Village there (the Ratos there are friendly and willing to speak with you), but also added a alternative path to it, which is darker.
I toned down the lighting of that place, because the amount of lighting that there was there were causing heavy lags depending on the angle you looked at it.
Also, I added an extra danger that will show up there at night... So better not try to wander the Sewers B3 at that time.
Queen Adriana's Throne
Queen Adriana now got a Throne in her castle, instead of a simple chair.
That's it. That's what I wanted to showcase here.
Changelog
Added missing Cannon fire effect on Touro's Cannooner Technique.
The Napalm Shot skill flame ground effect will no longer get bigger with skill area. Only the effects spawn area will be bigger.
The zombies roaming Lavanda that are attacking physically will now try preventing their victim from escape.
Expanded Gavea Sewers B3, with a dark pathway.
Touro can now unlock Berseker Combat Technique, and use hammer in combat.
Forceful Punch is now a Forceful Punch. Now knocks back the target, and increases flinch duration on them.
Added new foods to the game. Some are sold by Chef Joe, others can be crafted by Cooking skill.
Fixed a issue with the Werebane weapon breaking the game when used against Werewolves.
Gave an actual Throne, or somewhat a throne, to Queen Adriana.
What now?
I figured out how I'll make the Guild Master graphics be updated based on user input, and also store it in the guild memory.
Now what's next is work on the female guild human guild master, and also the other variants when possible.
Maybe I might end up releasing the different class and races guild masters as updates comes, but I can't affirm that now.
There are also some combat techniques of some characters left to be finished too, and I will have to see to them when possible.
Have fun with the update :3
Files
Get Guild Management Game Project
Guild Management Game Project
Create your own guild, recruit members, and explore the world with them.
Status | In development |
Author | Nakano30 |
Genre | Role Playing |
Tags | 2D, 3D, Open World, Singleplayer, Unity |
Languages | English |
More posts
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- Lavanda Mansion UpdateJan 15, 2025
- Pre-Mansion Update LaunchDec 06, 2024
- Bug Fixes, Acolytes and Werewolves UpdateOct 25, 2024
- New Character Face Designs added.Oct 16, 2024
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