Follow the White Rabbit


To try avoiding hoarding updates, I will try releasing them a bit more often, to not leave you guys 
without anything new to try out.

This update not only brings a new character, but also some changes to the game.

New Guild Member: Angelica

This new character has quite a story to be followed by before you get her to join your guild.

She is the first character that actually will be using an axe type weapon. Currently, there isn't other axe type 
weapons in the game, so I will have to add more of them. Doesn't mean that her skill set is lacking, since she
also has another form.

I hope you don't mind your guild being assisting characters on the first half of the quest, but that will also
introduce someone that had went missing for a long time.

The only thing I recommend you is to be careful of the Wolf that has been threatening Travellers Path recently.

New House and Guild Academy Models in City of Gavea

The City of Gavea has got some changes on its house models, aswell as its Guild Academy aswell.

I made the houses by making pieces of them and then stacking them together while in-game, as different objects.
The result, as you can see on the screenshot above, is that it allowed me to create different house designs in-game.

The Guild Academy also got a change of visual:



Beside the wall paint seems lacking, at least it now stands out more compared to other houses.
I even took the liberty of adding extra  pushers to the door, in case someone giant decides to enter
the Guild Academy. Can't deny any possible person wanting to join a guild or post a request, right?
I will still need to work more on popularing Gavea with structures. One thing I want to do is add the
giants sector of the city, for people that aren't of the size of your guild mates. As for how to populate
the rest, no idea.

Change Log

Added a measure to avoid the bug of accessory not invoking correctly minion from happening.
Bonk skill from Samson's Batter Combat Technique no longer friendly fires.
Fletching skill now has cooldown.
Fixed a missing pixel issue on Werewolf's forward facing KO sprite.
Count Sangre's Blood Suck skill will now no longer pickup foes bigger than him when the skill is used.
=> Instead, Sangre will grab onto his target and drain health, instead of picking them up.
Count Sangre's sitting npc now has a sideways sprite, and will have his backward facing sprite flipped.
Fixed a issue where all Bunnykin Mother NPCs (the one with a red scarf in the head) were showing the curse scar in the paw.
Added icon to Riposte skill.
Count Sangre will no longer show up naked when he's using certain skills while facing against the camera.
Changed some models in the game. Now some houses and the Gavea Guild Academy have a new model.
Lop's Slingshot Combat Technique got Bouncing Shot skill.
Potion Toss skill got a bit more stronger.
Added a new monster to Gavea Sewers B3.
Easter Eggs no longer counts as Bunny Slimes.
Fixed a missing pixel with Bunny Ears equipment.
Tunshi Zhe and other giant creatures will no longer be affected by Boiling Blood and Fear movement behaviour.
=> Other effects will still affect them.
Fire Spears skill will now have the spears spawning around the caster, and making an arch over them correctly.
Nerfed Arquebus sell price

Outro

Well, I guess it might be time to begin working on the Guild Masters.

Since last time I first worked with them, I had changed their system regarding outfit colors, so I will have to 
update the design of the Male Human Guild Master, aswell as work on the Female Human Guild Master.

In the Discord Server of the game, I will be adding a thread to help me get ideas of what kind of Guild Masters
the game should have, without overflowing me with work. If you want to contribute, be sure to join in.

As for Angelica's quest, do let me know if you liked the way the quest proceeded. Your feedback regarding the
game updates helps guiding me on how I should work on the updates.

I'm aware that Gavea Sewers B3 is still quite lacking. I will get to working on it. Beside, there is a mini dungeon 
that should be accessible there, possibly proceeding more the side plot regarding the Kangaroo Bullies.

And I'll place a specific poll soon on the Discord server, heh.

Well, see ya on next update.

And more importantly: Have fun :3

Files

GuildManagementGame.zip 90 MB
11 hours ago

Get Guild Management Game Project

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.