[v0.3] New Guild Members and Various Tweaks
Hello again everyone, today I bring a new patch to the game. Sadly, this patch doesn't bring new zones, because I'm still working on them, but it implements new content and also fixes some issues, alongside tweaking other things.
Sounds too cryptic? Then let me break down what is coming this update.
Skills Rebalance
A number of skills got rebalance tweaks, including some that had target size requirement for skill to affect them entirelly.
One of them is Skunk Spray, which no longer causes fear on monsters bigger than the caster, beside the Stench debuff still can cause.
Skills like Meteor and Rock Throw now can interrupt foes it hit, and also buffed Heal skill, making it heal more, and reduced its cooldown to 15 seconds (Yes, you no longer need to regret spending points on it).
Tweaks
The Corrosion debuff was too overkill on previous update, so I nerfed its damage.
The debuff itself is still dangerous, but is no longer a death sentence if you didn't got a healer or potions with you.
The Restoring Sound skill from Asphalion's combat technique, will now adjust distance of effect based on attacked monster size, so bigger monsters no longer means that your melee combatants will not be healed.
Buff Time and Description Implemented
You've been waiting for long for this, right?
Over the character status bar on the bottom of the screen will now show icons of buffs and debuffs your guild members have.
Those buffs will have their description shown when you pass the mouse over, and they will begin to disappear once they have less than 5 seconds left of effect.
At least now you will know what the buffs and debuffs do.
New Guild Member: Wolfgang
Wolfgang himself is a fisherman, and he will let your guild do what he does best: fish.
He also brings skills to allow you to place a bonfire, so you can cook the fishs he caught, and provide you with food that gives buffs to guild members that eat it.
Do notice that food will only have one effect of the type active at once, so don't go spamming food on your characters thinking that they will stack, because they will not. Also, better not waste inventory space.
Other than fishing, Wolfgang has quite a skill with Daggers, and will be willing to use his in the name of the guild that bothers him on his fishing.
New Guild Member: Samson
Before you ask, he's not related to twitter, and neither the Doge Coin.
I saw on YouTube a user with a bizarre avatar of a Buff Doge punching the screen, and that gave me the idea of adding it as a guild member.
As you can imagine, this guild member is buff, and I REALLY mean buff.
He's probably the toughest guy in the Gavea Kingdom, and is currently looking for someone to challenge him.
Will you find him and offer him the challenge he wants?
No More Movement when Dropping and Item or Removing Skill Icon
Exactly as I said above. Clicking to drop an item on the ground or to remove a skill you're quickslotting will no longer make your characters move or interact/attack something.
That's such a QoL change that is really something, and probably improves gameplay experience by 1000%. You guys can tell me that.
Changelog
Reduced the navigation lag present in Lavanda Settlement.
Skunk Spray skill will no longer inflict Fear debuff on monsters bigger than the caster.
Magara's Warrior and Defensive Shot combat techniques got Block skill.
=> Block makes so the Block Rate increases while decreating a bit Movement Speed, and drastically Attack Speed for 5 seconds.
Added missing explosion effect to Meteor skill.
Fixed a bug where default skill distance were based on target attack range...
=> Now it should use the correct attack distance should a skill be useable only on attack range.
Skill distance will now disregard vertical distance.
Fixed odd distortions on Equipment Interface slot icons.
Added a new monster to Travellers Path.
Added a new monster to Gavea Sewers B2.
Fixed an issue where some skills weren't correctly affecting the right targets based on their sizes.
Blocking will now work correctly if attacked by a smaller or equal sized target.
Meteor Skill can now interrupt bigger enemies when it hits, but wont launch them away, or cause increased knockback.
Rock Throw can now interrupt targets hit by it.
Buffed Heal skill power, and reduced the cooldown from 20 seconds to 15 seconds.
Nerfed the damage inflicted by Corrosion debuff.
Changing maps while a scene from a dialogue is happening will no longer make every character invisible.
Creatures will now less likely to lose their aggro when using skills.
Changed how Bareknuckles Skill works, to be more like having a weapon on the character hands.
Restoring Sound effect will now extend based on attacked target size, making so melee characters attacking bigger monsters can still be healed.
Samson is now a recruitable guild member.
You can now check the description and time left of debuffs over your character information bars.
=> The tooltips will need rework, so they're obnoxiously huge for now.
You will no longer make your group move or interact with anything, when trying to drop a item, or remove a held skill icon.
Wolfgang is now a recruitable guild member.
=> Wolfgang allows you to do fishing on places with water, and also comes with skills to place a Bonfire, so you can cook the fish.
=> => Cooked food grants benefitial status boost to the guild member that eats it, but only one food buff can be active at once.
=> If you want to make some extra gold, he can also turn the fish into Fish Fillet, whose current use is only for selling.
=> Currently, the region of the Kingdom of Lavanda and Travellers Path doesn't have fishing spots.
Lop's Slingshot Combat Technique now has impact sound.
You're asking about the new monsters? Go find them yourself.
They currently have no quest, and their items will not be useable for anything right now, but in the future it will.
At least you can face them.
Enjoy :)
Get Guild Management Game Project
Guild Management Game Project
Create your own guild, recruit members, and explore the world with them.
Status | In development |
Author | Nakano30 |
Genre | Role Playing |
Tags | 2D, 3D, Open World, Singleplayer, Unity |
Languages | English |
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