Polar Summer Break Update is out.
The Polar Summer Break is up (probably, I have not much idea), and so, comes a new update with a new event for you to partake.
Polar Summer Break Event (June 16th ~ July 28th)
Senior Rolek can't really get to enjoy the summer break off his magic school, while knowing that 5 students still have to do their summer break task before new school period begins.
Help those Students, and they will give you accessories based on their magic class speciality. Help all of them, and Rolek will reward you with the Old Book, a heavy book that increases Experience gain for the character equipping it.
Not only that will be awarded, since you'll be able to pick a Fullmoon Magician Hat to get for free, and will also be able to more from him as the event is active. You can check how the hat looks bellow.
https://twitter.com/Nakano18Online/status/1676379504950878212/photo/1
Since I value your time, I didn't made the tasks complicated to complete, neither time consuming, except for the part of finding where the mages are or where some of the objectives are but... Well... At least is still on the same map, so that's good.
This event is yearly, but at least this year, It will have a start time later than in the following years, since the event came out late.
Naturally, it will begin on the first Friday of June, and run for 42 days.
Lavanda Cave Entrance Opened
I actually had something more planned for this cave. There's still work for me to do in this cave, not only on that map, but also on another map of this cave that I'm also developing. Due to the heavy dialogue work I'm doing on the other map, and some more dialogue work I still need to do, the second area of this cave is not available for accessing.
There are a few new monsters in this area, but their loot are still quite disappointing. I do recommend you to be careful here. Also, no quest asks you to kill the monsters introduced on this cave.
Seasons Implemented
If you check above screenshots, you'll see that next to the clock, there's a Season counter, with day and season currently active.
The season currently only will affect the weather. I still need to figure out how I'll make the season also affect terrain and environment.
Font Changes
Some fonts in the game have been chaneed, and maybe even for the worse.
I might need to review what fonts to use for many interfaces in the game, aswell as add more fonts to interfaces still using generic fonts.
To tell the truth, I still haven't fully gotten the hang of how text mesh pro works, so I'm just exploring its options and seeing what they do.
Please don't call me an idiot.
Removal of Mastery Skills
Skills that only boosted character status based on weapon, like Sword Mastery, Magic Mastery and stuff were removed from the characters skill tree, and their final status bonus added to the character.
That should make your character build easier to make, aswell as making the character less harder to hit its potential.
The only exception to this are skills like Bare Knuckles Boost, since that skill is actually a bit more complex than simply boosting status.
Reputation System Introduction
Upon completing some quests, you'll be gaining some Reputation changes with some factions. Those reputation levels you gain will have use in the future for extra content you can do, and also rewards. Right now, they will only increase the reputation level you have with the faction you're helping.
Those reputations aren't only related to factions. They might also be likeliness levels a npc has towards you, or more. You'll see more use of that once Lavanda Cave second region is implemented.
Gavea Guild Academy and Lavanda Settlement Bounty Boards have their respective reputation factions, and there's no downside for gaining levels with them.
Changelog
Fixed an issue where the snowing weather wasn't visible.
Fixed a issue where entering a map where it's either raining or snowing, didn't had its effect playing.
The monster Licker will now spawn in Gavea Sewer B1.
Lowered the level of the Lickers.
Added new bounty quests for Vile Bugs, Poodgeys and Lickers.
You can now see the name of the map when you enter the map.
Implemented seasons system to the game.
=> There are 4 seasons based on real life seasons in the game.
=> Each season will affect the kinds of weather the maps can end up having when you enter them.
=> Currently, seasons don't affect the map textures and objects.
Characters whose corpse has been eaten will now show a ribcage as their sprite, instead of making their body invisible.
Changed the font of the Dialogues, Quest Log, Damage and Npc Names.
Added different background for active buffs, showing as red if is a debuff, and green if is a buff.
Fixed an issue where during the quest "Fido is missing!", Fido was really missing. Only finding out where he is by the glow.
Peekers and Zombunnies will no longer spawn on the same time frame as Plasma Eaters, on Gavea Southeast Field.
Renamed Gavea Southeast Field to Gavea Southeast Plateau.
Fixed an issue where Samson disappeared when he just sent you his guild application, leaving you without any context of what happened.
Lowered the distance from the ground of the windows on a number of maps, including guild hall.
=> At least now you can make your character look through the window.
Gelking will now receive only 50% of Confused debuff duration when afflicted by it, instead of 33%.
Added some mages to the game world.
Stack picking interface will now close whenever you close the shop window.
=> I'd rather not think of what could happen if this was left happening.
Added a button to exchange and crafting interface, which lets you check the description of item recipes.
The health bar will now be fully empty if a guild member is knocked out or dead.
=> It's a better indication than a fraction of the health bar being displayed when they were knocked out.
Dialogues will no longer have their scrollbars starting at their bottom, instead of starting from the top.
=> Stupid inverted Y axis.
Fixed an issue where Discord Controller would somewhat still be running even if you turned it off.
The Crafting and Exchange interface will now show in red required items or golds if you don't have enough of them on your inventory.
Added some extra clues to the Missing Bunnykin hidden quest.
Skills like Sword Mastery, Pistol Potence and Healing Power were removed from characters Combat Techniques, and their full bonus added to the respective Combat Techniques.
=> Skills like Toughness and Stealthy Move will stay because they give extra bonus to your character, instead of defining their build.
=> Collin and Samson will not benefit from this, since their Bareknuckles Mastery skill also involves unarmed combat.
The quickslots of all characters were reseted. Please set them up again once you get in-game.
Added a fail safe for Discord Rich Presence, which will avoid it from crashing the game when it loses connection.
Some buffs and debuffs will now be saved when changing maps and leaving game world.
Tweaked the loot of a few monsters, to have more items to drop.
Added some loot to Zombie Doggie.
Fixed some issues with Tyrone and Kiki quest dialogues.
Fixed a bug where the game would incorrectly affect characters that shouldn't be targetted in a number of occasions.
=> Ex: Gelking being able to hit with basic attack characters trapped inside him.
Giant creatures from the same gender as the caster will no longer feel intimidated by flexing.
=> Opposing gender ones will still be affected by Infatuated.
Renamed "El Guarén" to "El Rato".
Changed Max Health increased by Cooked Fish from 60 to 160.
Renamed "Gavea South Field" to "Gavea South Entrance".
Characters absorbed by Gelking can no longer evade or block Feast and Mass Feast attacks.
Added Lop dialogues to Magara on Gavea Training Field.
Reduced the number of times the game updates the status of the characters.
Polar Summer Break event is active:
=> This year, it will be happening from June 16th until July 28th.
=> On the other years, will begin on the first Friday of June, and will last 42 days.
=> Senior Rolek in Gavea will ask you to help 5 Mage Students on Gavea Field, complete their Summer Break tasks.
=> => A different accessory reward will be given upon completing the student and Rolek's requests.
=> => Rolek will also offer you the choice of picking either a Blue or Red Fullmoon Magician Hat for free.
=> => You can still buy more hats from him if you speak to him after completing his requests, while the Summer Break event is happening.
Added an interface which will allow you to either take item rewards from quests, or convert them all to golds.
Finishing Words
Well, the dialogue system in the game is being really detrimental for me, implementing new npcs and their dialogues is so annoying. I'll have to work on a new dialogue system, once I finish with Lavanda Cave quests.
Due to the Lavanda Cave, you'll find a new character in Gavea Guild Academy, named Joe. I plan on giving him some extra use outside of quests, alongside eventually making him be a recruitable guild member. Stay tunned on my Twitter or Discord, and you might get news about what he might offer.
There are also 3 guild members I need to finish working on, being that 1 of them still requires me to finish their spritework. Sadly, I've been jumping around so much on my project, that I hardly managed to finis working on the contents that were in development.
I do think that once I finish with Lavanda Cave, I'll develop further the game outside of Lavanda Region. Gavea itself needs some quests and stuff, that aren't simply randomly given quests from Gavea Bounty Board. There might be some npcs who need help of guilds, but doesn't want to pass through bureaucracy to get their requests visible.
And with the addition of Reputation system, I will have to expand further the use of it, aswell as add new factions that you could help, and the benefits you get from doing so, like Gavea Kingdom, Lavanda Survivors, and the Bigfoots of Gavea Farmlands.
That's about it. Sorry for the wall of text. I hope to see you next update, and hopefully surprise you with lots of new stuff you can look for.
And sorry about taking too long for the update. Any trouble, contact me.
Enjoy your gameplay :)
Files
Get Guild Management Game Project
Guild Management Game Project
Create your own guild, recruit members, and explore the world with them.
Status | In development |
Author | Nakano30 |
Genre | Role Playing |
Tags | 2D, 3D, Open World, Singleplayer, Unity |
Languages | English |
More posts
- Pre-Mansion Update Launch8 days ago
- Bug Fixes, Acolytes and Werewolves Update50 days ago
- New Character Face Designs added.59 days ago
- Children Day Event Begins (Sep 27th~Oct 12th)78 days ago
- Gavea Crossroads now accessible.85 days ago
- Post-Dragon Boss Fight Hotfix LaunchedJul 19, 2024
- Tunshi Zhe's Hunger UpdateJul 17, 2024
- Third Bug Fix PatchJun 16, 2024
- Bug Fixes UpdateJun 12, 2024
- Hotfix LaunchedMay 31, 2024
Leave a comment
Log in with itch.io to leave a comment.