Item Rewards from Bounties and Model Changes


Hello again. This new update doesn't only bring new things and changes, but potentially a fix too,
so I'll try to breakdown what is coming in a way that isn't tiresome.

Item Rewards from Bounty Quests

One thing I was wanting to do for a long time, is making bounty quests have a chance of giving you item rewards upon completion.

The bounties themselves will have 60% chance of giving you between 1~3 potions based on their difficulty, upon reporting them.
You can click the item to directly claim it, click Take All to take all the items you got as reward, or click Turn to Golds to convert it all to golds.

At least for Gavea bounty board right now, some bounties might give you extra items upon completion. Either consummable or equipments, either unique or not.

I will still need to add rewards to Lavanda Bounty quests, beside they will at least have the chance of giving you potions.

Model Changes to some objects

4 objects in the game got model changes on it, being they the Bench, the Tree, House and Mansion objects.

Those models I made with Blockbench, which I was recommended by a friend once we were talking about the 
game project. The simplicity at working with it when making the models made it handy for me to create objects
with it, compared to how it was when I were trying to use Blender.

You can see some of the new models on the twitts bellow.

https://twitter.com/Nakano18Online/status/1683834562001108999

https://twitter.com/Nakano18Online/status/1683861344527826945

https://twitter.com/Nakano18Online/status/1684493434067746816

https://twitter.com/Nakano18Online/status/1684562676654252032

I believe the worst model of the lot is the tree, because of how squared it is, but at least is a lot better than the other 
tree model that was in the game.

Shield usage allowance for some characters.

The following characters and combat techniques will be able to use shields:

  • Denis [Novice]
  • Benny [Peddler]
  • Umbra [Swordsman]

Beside the shield will not be visible on their sprite, their effect will still happen, and might help increment your team
composition further.

Potential fix for missing tutorial

One issue that's scratching my head since a player reported, is that dialogues weren't triggering on the character selection
screen.

This update changes when the dialogue interface initializes, and possibly will resolve that issue, and make it so not only
dialogues appear, letting you proceed with the tutorial, but also unlock character movement in the screen, since your
character don't normally move while in dialogues.

Or at least I believe this update will fix the issue, if that is the issue.
Do let me know if the issue stopped happening, if you were having it before the update.

Changelog

Added item rewards to bounty quests.
=> There is a chance of potions being given as reward.
=> Extra items can end up being given as quest reward.
A few monsters gained extra loot they can give.
Fixed a issue where invisible characters were punchbags.
Changed the tree models from the game.
The following combat techniques will allow you to equip shield on the characters:
=> Denis's Novice CT.
=> Benny's Peddler CT.
=> Umbra's Swordsman CT.
Reduced the firing time of Magara's Vital Shot skill.
Increased Attack Speed of Magara's Defensive Shot Combat Technique.
Wolfgang's Fishing Combat Technique renamed to Slicing.
=> Also added a description to it.
Fixed a bug where Wolfgang wouldn't show his catch when using Fishing skill.
Added new models to:
=> Benches, Houses, Trees and Mansions.
Changed how dialogues scripts loads in character selection screen, to avoid an issue where important dialogues weren't showing up.
Added a link to the Discord server of the game on the Main Menu.
=> Yes, that's Discord icon. Or at least was my intention when I drew it.

Well, that's it for the news.

I hope you have fun, and enjoy your gameplay :)

Files

GuildManagementGame.zip 66 MB
Jul 27, 2023

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