Pre-Lavanda Cave Update Hotfixes


An update wasn't intended to come out this early, but Lop's Combat Technique had no weapon type set, so I had to correct that issue... Well... Not entirely the reason though... Since the Fighter characters like Collin and Samson were having 200% chance of inflicting Confused debuff, but that's another thing this update fixes.

Wait! Don't go away, there's cool new stuff this update brings too. I will list them bellow:

New Title Screen Logo

Beside the fact the new logo seems unfitting, at least is better than the old Liberation Sans Logo.

That is the default logo that will appear on the game upon opening it, but there is 10% chance that logo will change. Lets say that I had waaaaaaaay too much fun playing with the logos.

The logos were made by cooltext.org. Feel free to check it out if you want to make cool texts for some reason, heh.

Guild Storage Sorting Improvements

It really sucks to manage your items, right? I managed to make the Guild Storage management a bit quicker with a few changes:

One, the Quick Store button will automatically store stackable items in your inventory to your guild storage, making it a bit less tedious to send stuff to the storage.

The second, is that when clicking an stackable item from the inventory, the stack selector will automatically appear with the max stack of items selected, so you no longer will need to move the slider to pick the max stack of an item.

Hopefully that change will be as useful for you guys as it is for me. By the way, I believe I just discovered why I didn't had resurrection spell catalyst when I faced Gelking earlier this day...

Font Changes

A number of fonts in the game got changed, including the damage font.

You can see on the screenshot above an earlier state of the font change, which was spoiled on the discord server.

In case you see issues with fonts, be sure to report them to me.

Change Log

On your Guild Storage Interface:
=> Upon clicking a item from the inventory, the stack value will be the max stack of the item you have by default.
=> Upon clicking a item from the storage, the stack value will be set to 1 by default.
=> Added a "Quick Store" button, which will move items from inventory to the storage automatically, if the storage doesn't have max number of the item.
Changed the font that displays damage numbers.
Tweaked the weight value of many items.
Flame Breath skill now follows the target again.
Quest escort npcs will now try to keep up to you.
=> The only moment they will not is when chasing a monster.
Added a button to the character selection screen which allows toggling visibility of interface.
Lop's Slingshot Combat Technique now correctly allows usage of Slingshots.
Changed a number of interface fonts.
Bare Knuckles Boost skill will no longer give native 200% chance of inflicting stun.
Added new Title Screen Logo.
=> That title screen might change...
Fixed issue where Zombie Doggie had no name set.

Well, now that this hotfix is out, I can continue working on the Lavanda Cave plotline, which involves quite a lot of dialogue, new faces to meet, and more info about the events of Lavanda Kingdom.

I hope you guys enjoy the update, and prepare yourselves for the upcoming one.

Until next news :D

Files

GuildManagementGame.zip 67 MB
Aug 05, 2023

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