Guild Creation Issue Fix and Pets Introduced


This update actually came in urgently because a number of players, if not most of them, were having issues with this trouble,
and this update brings a fix for it.

Guild Creation Softlock Fixed

The issue where the game softlocked at the character creation is now fixed, and you can now begin playing the game, and
create your guild, aswell as play the game world, as it was always intended.

But that's not the only thing the update brings.

Pets Arrives

This feature still will need some more work, but is currently playable, and you can make use of it now.

Pets are guild members you can add to your guild, to take with you on your adventures, or simply leave them on your guild hall.

To get a pet (or at least the ones available), you need to find their favorite pet food, and then offer it to them (simply use the item, and
select the monster). If the monster accept it, they will give you an egg, or a cub of their kind.

Once you have the egg or cub of the monster, you need to take it to a Pet Trainer to Mature it. Once you name the pet and pay the fee,
the pet will be added to your guild hall.

At the guild hall, you can select the pet and click to add/remove it to the 4th slot of your guild hall.

Currently, only Bunny Slimes and Lapins can be turned into pets. And pets can equip Headgears and Accessories.

The system is still under development, so things might be tweaked, aswell as pets gaining new skills, and new pets being introduced.

Alchemic Cerberus got a few nerfs

Since the Alchemic Cerberus has been turning many people into bones, I had to do a few nerfs to them, in order for people to be able to 
proceed on Lavanda plotline.

That doesn't mean the fight got stupidly easier, by the way.

Change Log

Nerfed the Attack Speed bonus from Double Cut skill.
Samson skills will now cause extra aggro on foes target of it.
Added a Exit sign to the Lavanda Cave Secluded Area.
=> That sign is just to sinalize where the exit is, and avoid you from losing the chance of entering in the inner chambers.
Waschbars should now be more likelly to heal injured people near them, if they're not in combat.
The Waschbar in City of Gavea will now trade Blue Rings for a Waschbar Necklace.
=> For the Waschbar to be available, you'll need to do a side quest.
Fixed an issue where Twelve Bullets skill would cause a flying bullet to appear, if Magara was interrupted while firing the skill.
Tyrone will no longer have hat equipments flying when he's knocked out.
Guild Members will no longer tele loot items.
Added some extra measure to avoid dialogues from softlocking on the character selection screen.
Implemented new models for: Bathtub, Chair, Dresser, Bed and Table.
Fixed missing texture on Close button at the Mailbox.
The equipment window will now update when refining.
Repel Gelking quest will now have 60% of chance of giving 1 Ellusiveum, instead of between 2~4.
The Alchemic Cerberus boss fight has been tweaked.
=> Rottweiler's Crunching will no longer be used on Unconscious and targets affected by Fear.
=> The distance which Rottweiler will try catching a character far away from him has been doubled.
=> Poodle's Telekinectic Crusher (The skill she uses when not using another spell) will now hit 3 times, instead of 5.
=> Bone debuff will now drastically increase the Defense Rate of the victim, to avoid dying when being munched by Husky.
=> Husky will try to mass resurrect guild members once if they are wiped out.
=> Your characters will be revived with 1% of health after losing the first fight against the cerberus.
Raw Fishs will now be able to be stacked up to 99 times on inventory.
=> Cooked fishs will still only be stacked up to 8 on inventory.
Magara's Double Gun Shot CT and Shikabane's Assassination CT will now inflict 20% less damage.
=> This isn't to inviabilize the characters. This is to not make them that much overkill.
The Lavanda Shopkeeper will now sell Bow Strings.
Increased the drop rate of Knives from Bunny Slimes.
Pet System implemented to the game.
=> You can try getting an Egg or a Cub of a monster by giving them their favorite food.
=> The monsters favorite food may be found in a variety of ways. Possibly mostly by looting.
=> Upon getting an Egg or a Cub, you can take it to a Pet Trainer, which you can Mature/Hatch your pet to join your guild.
=> Pets that join your guild hall can join your adventures, and take the 4th slot of your group.
=> Pets will be able to equip headgears and accessories.
=> Pets can be named at the moment of Hatching/Maturing.
=> Currently, there's no limit for pets you can have on your guild hall.
Alice will now correctly check if you got a guild member or not when first creating a guild, after being asked to recruit one.
Changed the font of the letter for naming guild.
Definitelly fixed the issue where dialogues weren't triggering on the Guild Hall.
=> This issue used to prevent players from creating their own guilds, and starting the game. Now it's fixed.
Changed the water texture.

That's about it for this update.

For everyone who had issues with the game softlocking at the guild creation, I want to apologize, and I hope you guys have fun playing the game.

See ya on another update.

Files

GuildManagementGame.zip 67 MB
Sep 01, 2023

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