Hotfix Launched


Here comes a patch fixing a few issues the previous updates brought.

Doesn't means nothing new comes with it, though.

Crafting Services

New services involving crafting were added to the Guild Hall.

You can now make use of Potion Crafting, Cooking and Fish Skinning abilities, if you have the character recruited and the skill that handles that unlocked.

Another benefit that making use of such skills on the Guild Hall offers, is that you'll be able to use materials directly from your Guild Storage (Without counting that's also safer too).

Still, those skills will continue being useable while you're on the field too, and of course, crafting will be done if you have the materials to do it.

Dexter Attack Change

I changed Dexter's attack to be a ranged magical attack, instead of the previous slash with a dagger attack.

This change will make the character less dangerous and complicated to use when taking him on boss fights, or against dangerous monsters.

Just do watch the threat you cause on the monsters, since from my testing, his spells hurt.

Maybe I'll need to rework Provoke skill, or add a different skill that does the same thing as Provoke, but for single target instead.

Change Log


Fixed a issue where the Headless Horseman npc was naked.
Pets like the Waschbar will no longer have their behavior running on main menu.
Lighting in the Guild Hall is no longer extremelly bright.
Dexter Mage Combat Technique basic attack will now make him launch a Fireball, instead of attack with a knife.
=> That also means his attack is now ranged, instead of close range.
 => You will need to check his equipments.
Rose's Healing Potions crafting got a bit more expensive, by requiring one more colored herb to craft them.
 => The colored herb mentioned doesn't involve the Verdant Herb, so it's still 1 required for each craft.
Kiki, Wolfgang and Rose will now offer services on the Guild Hall.
=> Kiki will let you make use of Cooking skill through the Guild Hall.
=> Rose will let you make use of Potion Making skill through the Guild Hall.
=> Wolfgang will handle Fish Skinning on the Guild Hall.
=> Crafting items through the Guild Hall will also make use of items on your guild storage.
Rose's Potion Crafting skill will now have the animation playing correctly when the skill is in use.
Toned down the level requirement for fish skinning fishs.

What's next?

Well... I still need to work on Cliffs of Lamentation, and finish that Dragon boss fight there.

There's a character that still need to have his recruitment method continued, and also some more skills added.
Obviously, I'm talking about the Headless Horseman. It's been really long since he's looking for a new head, and
might be about time to give one for him, and have him join your guild.

I will also have to work on the Miner guild member, add his skills and recruitment methods.

Well, that's about it. If you have feedback and bug reports, do let me know.

Enjoy your gameplay :3

Files

GuildManagementGame.zip 76 MB
26 days ago

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