The Rebalancing and Tweaks update.


Sorry for the long time without a new update. I was modifying how some aspects of the game work,
aswell as rebalancing too.

I also have been working on other things, like beginning implementing some non combat activities, like crafting items,
and begun adding some more ingredients that will be handy for such abilities. There is more to come.

Well, better I break through the most important parts of this update:

Weight Rebalance

A number of items got changes on their weight, to make them slightly heavier or lighter.
The number of items changed are significant, so it's quite complicated to pinpoint what items got changed.

Most of those items are equipments, and some of them are materials, like ores.

The maximum weight stack of your guild mates got a nerf. Instead of each point of POW giving 10 of max weight,
it will now give only 4.
That doesn't mean your guild mates will always be over encumbered, but at least that may end up happening, compared
to previous version.

Change to Skill Auto Targetting


I think there's a potential for tactical usage of skills, like in the case of Jump Kick skill. Enemy targetting skills wont be automatically used on a foe if your character is attacking it, and need to be pressed the key twice to use on that foe.

You can enable on the game setting the old way of making a skill be used on the target the character is attacking only by pressing once.

I will need to add more skills to allow more tactical usage of the characters, even more since controlling three characters at the same time is adds quite a complexity, even more when facing bosses.

Many Buffs to Skills and Characters

A bunch of skills and characters got buffs.

Many skills like from Collin, Magara, Umbra and other characters Combat Technique got a damage boost, to make them worth using in combat.

And many characters also got damage modifying value to their Combat Technique, so using them will make your character cause actually more damage.

You can see that with more detail on the change log, about what kills and characters got buffs.

Gavea Training Field Tutorial Changes

The Gavea Training Field tutorial got some changes, with the addition of images to try helping with the tutorial information.

Also added some npcs that will give a tutorial about the compass, and also has a minigame to practice compass usage, with a reward that will be given once if you talk with the npcs at the direction the npcs tell you to go.
This minigame can be played and replayed as long as possible, and the npc can also talk a bit about the cardinal directions of the compass.

Added also 2 guard npcs to the portal leading to City of Gavea, who help you with other topics regarding combat and techniques.

New Guild Member

This is Dexter. Dexter is a Fullmoon Magic Academy apprentice Mage.
This little mage wants to join a Guild, like Denis also want to.

He knows some powerful spells that can be used against foes depending on situation, but still has troubles channeling them.
Some of them might take a while to cast, but when they do, they are meant to hurt whatever is hit by those spells.

For you to get him to join your guild, you may need to help him with a task from his academy.

New Combat Technique

It's Witchcraft time! Rose has learned how to make use of the obscure arts of Witchcraft, and now she can use those
to inflict ailments on her opponents.

Alongside Witchcraft, she also learned a skill to create potions.

Potion creation will work partially like the Cooking skill from Kiki, but it will be a bit more complex.

There are some herb items that were added to the game, whose can either be found from monsters as loot, or be dropped from new
plant npcs that were added to the game.

You can craft the Healing Potions you see at the store yourself, saving your self some gold in the process (if you have the patience to farm for the items), or... You can create potions that boost your character stats for a limited time, whose can't really be found on the stores.

Currently, she wont offer potion crafting as one of the guild services. I'll add the possibility of doing that later.

Quests Experience Overhaul

Many quests, mostly bounty quests, got a overhaul on the way their exp is given.

Now, there's a system built into the game which helps me calculate the exp such quests should give based on a level value.
That system will also make quests give more guild exp than they used to before, so be ready to see your guild gaining some 
more levels.

As for guild levels, I still need to implement functions that will make use of them.

Changelog

Fixed Gavea Guards broken outfit sprites in Waschbaria.
Added La Ratas to Gavea Sewers B2.
Increased the view range of El Rato.
=> They can spot characters from a little more far.
Changed the weight of a number of items.
Kiki's bandanna will no longer appear when she's using a headgear.
Haste's trail will no longer show the character naked.
Priscila will no longer have a double performing in the stage of Gavea when she's on your party.
=> Also fixed Asphalion's musical support to her in the stage. Now he will only show up when she's performing, he's recruited, and not in the party.
Nerfed the Max Weight value given by each point in POW stat of characters from 10 to 4.
Changed the weight of weapons.
Added a setting that allows turning on/off the auto targetting of single enemy target spells, when the caster is currently attacking.
=> This setting is disabled by default, so you need to enable to allow the auto casting again.
Fixed Collin's outfit when using Fighter Combat Technique.
Boosted the damage of the following skills:
=> Low Kick, Punch Combo, Spin Kick, Rush, Powerful Punch, Chained Punches, Charge, Bash, Twelve Bullets, Supressive Fire, Flame Breath,
    Unlimited Dagger, Backstab, Assassinate, Stab, Penta Slash, Side Step, Aimed Shot, Marble Shot, Headshot, Critical Shot, Double Shot,
    Arrow Barrage, Epee Stab.
Spin Kick skill now can hit up to 3 times a monster.
Fireball skill now correctly hits where it lands, instead of always hitting the targetted character and the ones nearby.
Sounds played on the game should now be able to be heard farther.
Fixed issue with the scale of characters trapped inside Gelking.
Characters will no longer "spasm" while trapped inside slimes.
Changed how quest exp are given.
=> Experience awarded by quests now have a script to calculate the reward, to ease adding new quests with conscise rewards.
=> Depending on the quest (mostly higher leveled quests), the quests will give less exp reward.
=> Guild Exp is also affected by that, but will offer more exp reward.
Added some pictures that will be displayed when taking the tutorial at Gavea Training Field.
Added new npcs to Gavea Training Field.
=> You might want to check the Waschbars.
Added some of the missing Combat Techniques descriptions.
Gavea General Shop now sells Verdant Potion.
=> That potion cures a number of debuffs from the character that uses it.
Characters using Double Arrows skill will now be facing their target.
Made bosses give more Guild Experience reward.
Added a measure to prevent monsters that spawn outside of the map, from keeping crashing the game.
You will no longer pass through the pre quest acquisition dialogue thread, when speaking with the Musician in Gavea Plateau, after getting his first quest.
Rose got Witchcraft Combat Technique.
=> New Combat Technique is available since start.
=> She also got Potion Crafting and Potion Toss skills on both of her Combat Techniques.
Potion Craft implemented.
=> Currently, only Rose can craft potions.
 => Some ingredients are necessary to create healing and stats increasing potions.
=> Some herbs have been added to the world to provide part of the ingredients. Either they come from plants, or monsters on the fields.
Inflicting damage dealing debuff to monsters will now cause monsters to get hostile.
The following characters Combat Techniques got damage increasing values:
=> Collin, Samson, Dalia, Umbra (Swordsman), Shikabane (Got a increase on damage bonus), Priscila, Maria (increase too).
New Guild Member: Dexter.
=> I'll change his basic attack to be ranged later. For now, it will be melee.
Nerfed Body Slam skill.
=> When Gelking uses it, will no longer instantly knock out low resistence guild members affected by it.
Hopping Bullies are no longe aggressive.
=> Yes, that means you can now afk inside the town at night (beside not really recommended, because Bloodmoon...).

What's Next?

Well, I still need to work on the Cliffs of Lamentation, which is the next zone of Gavea you'll have access to.
Also need to work on the Dragon that will be there, and its boss fight.

There is a new guild member that I've been designing too, whose I have leaked previously on my Twitter and 
Discord server. He's going to be dealing with mining jobs, but I also gave him a cannon, so I will have some work
to do on him before I get launch him.

As for what to do with the result of mining, I believe the Gavea Blacksmith might be handy with this.

There's a character that should actually already be a guild member, but I still need to work on his skills and recruitment
quest. My only clue is: You probably only did the first step of his recruitment quest.
Hopefully, whoever did his quest, will know who I'm talking about.

There's also the Guild Leader, who still need to be implemented to the game, but I still need to design their Combat Techniques 
sprites, even more for the female Guild Leader. But I'm starting to think that maybe I should simplify the process a bit.
I'll make a poll on the discord server about this later.

And... The Guild Levels should have more use than simply being used for specific recruitment quests. I'm thinking of a "skill tree", 
what do you think? Hehe...

Well, that's it for this update. I hope you like it.

Do send me your feedback about the game, and be sure to report any problems you find.
And hopefully, the next big update will make you amazed.

Enjoy your gameplay, and have fun :)

Files

GuildManagementGame.zip 75 MB
May 24, 2024

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